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As of June 2014 there were more than 1.2 billion Android apps available in the Google Play Store. Consumers have downloaded apps a total of roughly 80 billion times. Google Play led the iOS App Store in downloads by approximately 45% in Q1 2014, up from 35% in the previous quarter.
If you have a killer idea for a mobile app, want to get into this multi-billion dollar app market or just want to create mobile apps or just want to learn about mobile app, then this book aims to help you and will quickly get you started and will provide you the knowledge and the tools to get there.
If you are new to programming or App Inventor, then this book will show you how to properly start-off designing and developing mobile apps and will then gradually take you through understanding more advanced concepts.
If you have already used App Inventor, use this book to learn about optimization, DRY principle, design patterns and concepts that will teach you how to design & develop apps that will run more efficiently and to learn about concepts that have not been covered in other App Inventor books.
The book covers good programming designs using DRY (Don’t Repeat Yourself) Principle by using App Inventor Procedures. The book also covers how to use proper abstraction and produce much cleaner code through use of App Inventor Advanced “Any Component”.
All these concepts will be covered in a fully fledged such as SpaceWars gaming app and MyFAVs contact management apps. They will show you step-by-step design flow and bottom-top implementation using numerous figures with detailed step-by-step sequenced instruction.